Top 5 Hidden Bant Enchantment Synergies
With the release of Theros Beyond Death and the resurging popularity of enchantress-based strats in Commander, I wanted to look for some unappreciated or underappreciated enchantment synergies, primarily in Bant colors. Popular commanders like Tuvasa aren’t going away anytime soon, and THB gave us a great new option with Siona to play around with auras and a go-wide approach.
SaffronOlive recently did a deep dive on some useful Commander cards hidden in older sets, and his look at Ice Age got me interested to take a look myself.
When most commander players think of Ice Age and Bant enchantments, I’m sure there’s one main target that comes to mind.
#5 — Arenson’s Aura
This card depends more on your playgroup’s meta and if you’re going to be facing some oppressive enchantments from your opponents like Aura Shards.
#4 — Soul Barrier
If you’re running a slower, low-creature build, this is one way to tempo your opponents or chip away a little bit at their life totals. Running more of a Voltron strategy with Kestia? Soul Barrier makes your opponents think twice about building up a board on-curve to answer your threat.
While it becomes a worse draw in the late game (which lands it near the bottom of this list) in the early game it’s a great setup to later Propaganda-style cards that punish your opponents once their creatures are already out on the board.
#3 — Freyalise’s Winds
If you’re going for a pillow-fort, prison strategy, or a planeswalker-based approach like Estrid, this feels punishing for your opponents. Drop this on the battlefield and slow things down enough for Estrid to build up loyalty by untapping your permanents.
#2 — Icy Prison
This is probably the card I’m most excited to play with. And it’s not necessarily because of any enchantment synergies, per se. Maybe it’s because I love playing my political Kenrith deck so much. Or maybe it’s just because this card is kind of fun and weird.
Also just like similar older-style cards like Oblivion Ring and Fiend Hunter, you can exploit the multiple triggers by blinking Icy Prison to permanently eliminate one target before temporarily eliminating a second.
Be the hero at the table for removing a big threat (in blue!), and then negotiate to take turns keeping it out of play or become the villain and run a protection racket forcing one of your opponents to pay. Or else.
Or blink it to permanently deal with the second-biggest threat before exploiting your opponents to keep the biggest one locked down. You monster.
#1 — Crown of the Ages
I think this card offers some of the best synergies with enchantments and certainly pairs best with the new Siona commander. In case you were worried, the errata text makes it clear the ability attaches the aura to the new creature, so you get the trigger on Siona for each activation of the crown.
Obviously the tapping and mana cost mean this doesn’t go infinite like Shielded by Faith, but it also allows you to check off some other boxes like bouncing around a pacifism-style card to pin down the biggest threats. Or maybe it lets you make combat miserable for your opponents by holding up the option to move your own auras around, steal theirs, or lend yours to a friendly opponent. At instant speed!
Combine this with Estrid, enchanting the crown, to allow it an extra untap and allow you to move totem armors around onto your creatures (or your opponents’ creatures?) whenever you want.
I think this offers a lot of options and makes for a very flexible addition to any enchantment deck with a focus on auras.