Top 5 Hidden Bant Enchantment Synergies
With the release of Theros Beyond Death and the resurging popularity of enchantress-based strats in Commander, I wanted to look for some unappreciated or underappreciated enchantment synergies, primarily in Bant colors. Popular commanders like Tuvasa aren’t going away anytime soon, and THB gave us a great new option with Siona to play around with auras and a go-wide approach.
SaffronOlive recently did a deep dive on some useful Commander cards hidden in older sets, and his look at Ice Age got me interested to take a look myself.
When most commander players think of Ice Age and Bant enchantments, I’m sure there’s one main target that comes to mind.
#5 — Arenson’s Aura
This card depends more on your playgroup’s meta and if you’re going to be facing some oppressive enchantments from your opponents like Aura Shards.
#4 — Soul Barrier
If you’re running a slower, low-creature build, this is one way to tempo your opponents or chip away a little bit at their life totals. Running more of a Voltron strategy with Kestia? Soul Barrier makes your opponents think twice about building up a board on-curve to answer your threat.
While it becomes a worse draw in the late game (which lands it near the bottom of this list) in the early game it’s a great setup to later Propaganda-style cards that punish your opponents once their creatures are already out on the board.
#3 — Freyalise’s Winds
If you’re going for a pillow-fort, prison strategy, or a planeswalker-based approach like Estrid, this feels punishing for your opponents. Drop this on the battlefield and slow things down enough for Estrid to build up loyalty by untapping your permanents.